Undocumented: The ability now applies Moonlight even if the target dies from Crescent Strike.
At two stacks, Diana's next basic attack on-hit consumes the stacks to cleave nearby enemies for 20 − 250 (based on level) (+ 40% AP) magic damage. 5 seconds of each other, up to a maximum of two.
Diana is granted one Moonsilver Blade stack for every basic attack on-hit within 3.
After casting an ability, this bonus is tripled to 30% − 120% (based on level) for 3 seconds.
Diana permanently has 10% − 40% (based on level) bonus attack speed.
Touched up all the SFX of all her abilities, most notably the shield and her dashes, as well as brand new SFX for her ultimate and passive.
Touched up the VFX of all her abilities, including a brand new VFX for her ultimate and better visuals on her passive.
Bug Fix: The basic attack after dashing now correctly stacks Conqueror.
New Effect: Now deals 150% damage against non-epic monsters.
Base attack damage reduced to 57 from 57.
Bug Fix: Cooldown no longer resets when the Moonlight from Crescent Strike is blocked by spell shields.
Bug Fix: Moonlight no longer applies to champions who've blocked it via a spell shield.
Base magic resistance reduced to 32 from 32.
Maximum bonus attack speed increased to 60% − 120% (based on level) from 30% − 120% (based on level).
Bonus attack speed increased to 20% − 40% (based on level) from 10% − 40% (based on level).
Damage against monsters increased to 300% from 150%.
Maximum bonus attack speed reduced to 45% − 120% (based on level) from 60% − 120% (based on level).
Bonus attack speed reduced to 15% − 40% (based on level) from 20% − 40% (based on level).
Base health regeneration reduced to 6.
Bug Fix: Muramana's Shock now triggers on secondary targets properly.
Damage against monsters reduced to 250% from 300%.
Damage against monsters increased to 300% from 250%.
Cleave AP ratio increased to 50% AP from 40% AP.
Shield health ratio reduced to 9% bonus health from 10%.
Shield AP ratio reduced to 25% AP from 30% AP.
Magic resistance growth increased to 2.
Health growth increased to 109 from 95.
AP ratio increased to 45% AP from 40% AP.
AP ratio increased to 50% AP from 45% AP.
Base damage reduced to 20 − 220 (based on level) from 20 − 250 (based on level).